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Aero Yassavi
Paladin Survey Force Amarr Empire
4586
|
Posted - 2014.01.09 19:47:00 -
[1] - Quote
I was trying to wait for CCP to make an official announcement, but it would appear that CCP and CPM0 are already looking at the pool of people who expressed interest, and even contacting some, so figure I should get this out there. I, Aero Yassavi, am interested in running for CPM1.
About myself; I have been playing Dust 514 actively since the start of Chromosome and have been an active member of the forum community here since the start of Uprising. Over that time, I have put much time into virtually everything there is to do in Dust. Some people may know me as a strong Amarr supporter, but I through the use of alts I have played many matches in all dropsuits and vehicles of all race and size, so do not fear that any feedback I would provide to CCP would have a skewed bias to my Amarr interests.
If you would like some examples of feedback I would provide, here is my feedback on how to improve the state of Factional Warfare, not just on an individual level but on a big picture level. Multi stage Factional Warfare battles - Dust players seeing the big picture If you want to see some more recent feedback, here is some I put up regarding the recent Sisi "leaks" Common Sense: Make the Assault class mirror the Logistics class
Needless to say, I do not want to be seen as a candidate running for anyone one platform, but rather someone who would cover the grand scope of Dust 514. Also something important before I end this post, I am a man of integrity. I do not want this to be a popularity race. So please, if I were to make it onto the ballet, do not vote for me simply because we are friends or such. I only want your vote if you truly think I would be good for the position and would represent you well.
If anyone has any questions whether it be about my stance on controversial topics or whathave you, you can leave your questions here. And if you simply would like to get in contact with me, my Skype ID is Seventy_x_seven77 and my Google+ ID is Aero Yassavi.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4604
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Posted - 2014.01.09 23:29:00 -
[2] - Quote
Spademan wrote:What is your stance on the following statements.
1: Racial rifles are too powerful 2: Active Scanners are too effective 3: Scouts are UP 4: Logi's are OP
Note: These are not neccesarily my opinions, just topic I've seen thrown around. 1. Racial rifles for the most part are not too powerful, but complications arise when you're have people stacking multiple damage mods along with high proficiency. Of course, the ability to make your gun do more damage is great, but how much more damage proficiency and damage mods do should be reexamined, as well as potentially fitting costs for damage mods. I'm not saying that any of these should change, only reexamined.
Also some weapons which should not be great at firing from the hip are because of aim assist. This is mainly referring to the Rail Rifle and Scrambler Rifle. As a fix, I would suggest CCP to apply different aim assist values when firing from the hip and when aiming down sights.
2. Active scanners are definitely too effective, if you don't have someone in your squad using them you are at a severe disadvantage. Going against good competition, you are pretty much getting scanned constantly
Active scanners need tweaks by a) preventing 360 scans, b) reexamining scan durations, c) reexamining scan recharge delays and, if still necessary, look at providing negative side effects such as revealing your position on enemy radar when scanning.
Scanning is a great tool and it's been mostly beneficial to Dust, but with how frequently it is being used you might as well just be on enemy radar the whole time.
3. Scouts aren't really UP or OP, they just don't really have a role yet. Currently, a lot of people like to use the scout as a fast and sneaky assault player, but in the end the scout suit is squishy and isn't fit to fill any variation of an assault style suit. The scouts should be about avoiding combat and focus on infiltration, hacking enemy objectives and installations (and eventually equipment) behind their back, and generally distracting the enemy for your team by becoming a nuisance. I believe the new cloaking module is a good step in this direction.
That said, you can't deny the fact that there are a bunch of people who want to take the light frame suit and use it as speedy assault player, so it would definitely be great if we could get a new specialization class of light frames that are designed around this more guerrilla style mentality.
4. There absolutely was a slight problem with logis since Uprising. They got more module slots than Assaults and more CPU/PG as well to accommodate for all the equipment slots, but they did not have to fit anything in the equipment slots and could instead use that extra CPU/PG to get more and better defense modules and damage mods, making them potentially better than Assaults.
However, with the new bonuses planned putting more of a focus on Assaults being more efficient with their weapons, it would seem this issue of logis being better assaults than assaults should be fixed. Still need to wait and see how it all plays out. And for the record, I DO NOT believe logis should be limited to a sidearm, that is just stupid.
NOTE: While these may be my opinions now, the CPM are suppose to represent the community so I will keep an open mind to anyone who wants to debate.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4604
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Posted - 2014.01.09 23:50:00 -
[3] - Quote
Arkena Wyrnspire wrote:I know these are topics you're familiar with; I'd like to ask you what you think of a few things in faction warfare.
1) What do you think of LP payouts? 2) What do you think of standings gain? 3) What do you think of the LP stores? 4) What do you think of the friendly fire mechanic? Bugs aside. 1) LP payouts have the right idea, generally speaking. Faction Warfare is a step up in organization and general competition you will face in Dust, so it should reward far more payout for winning than losing, while Public Contracts continue to give roughly similar payouts win or lose. And not rewarding ISK in FW is also good for when we finally get the player market (though I would of liked them to have delayed all of this until the player market was available or temporarily give ISK payouts until that point. Luckily, CCP has stated it is looking into the latter).
The main problem with LP payouts though are they are simply too low. I know this, the current CPM knows this, and CCP knows this. How much they should increase should be determined very carefully, but they definitely need to increase or else queue times will get very long. No one is going to play an ISK sink game mode if the incentives aren't good enough.
2) I absolutely love how your standings is not something you can max out quickly, but rather something you set as a long term goal. I am open to the idea of reexamining it, however, to include a small standing gain simply for participating, as well as potentially increased standings gain for going on a winning streak to make winning a match that much more urgent. The more competition we can get in Faction Warfare, the better.
3) Quite honestly, the items in the LP store come as a lazy effort by CCP to fill the store with "stuff," but it is all rehashed stuff. The LP stores need some more unique gear. Not necessarily better gear, just different gear. For instance, this would be a great way to re-implement the Type-II/B-Series style suits and have them only available through the LP store to give more value to them and value to winning for your faction.
4) Bugs aside, the friendly fire mechanic is a wonderful addition to Faction Warfare and really helps separate it from public contracts even further. It should definitely remain. With that said, some tweaks should be made. I'd say remove the kicks from damage dealt, as that seems to be the main source of problems. Also there is no way to forgive friendly damage dealt, which removes the tactical option of damaging friendlies in a situation that ultimately benefits the team. There's really no way for the game to tell the difference, so just more reason to remove that criteria for getting kicked.
I'd also extend this to not counting TK's from orbital strikes, but there needs to be some adjustments made on calling down orbitals. For example, if you are in a squad by yourself you are technically the squad leader, but you shouldn't be able to request an OB. I'd say only squads of at least 4 players can request orbitals. Additionally, there should be a "Squad Leader Orbital Performance Stat" of sorts that the EVE pilots can look at and will tell them how many enemies this squad leader's OBs have killed and how many friendlies. That will allow EVE pilots to use some better judgement when deciding who on the team to drop the OB for.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4622
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Posted - 2014.01.10 02:50:00 -
[4] - Quote
Mithridates VI wrote:How much time can you spare for CPM duties?
How hard do you expect the job to be?
What's the first thing you're going to make CCP do? My activity on the forums should be a sign of how much time I have to spare for taking part in improving a game I really care about and want to succeed.
I expect the job to be a lot of hours, pretty much like a second job but without pay. I also expect a lot of work involved with this, from giving CCP specific feedback, to understanding what the community at large is feeling about every aspect of Dust at all times, and especially to continuing where CPM0 left off in establishing the connection between CCP Shanghai, the CPM, and the community. So do I think it will be hard? Well, all I can say is I expect it to be a lot of hard work, but I am up for it.
What is the first thing I'll make CCP do? Nothing. The CPM doesn't make CCP do anything, that is not the relationship. All I would be able to do is try to always provide the best feedback to CCP that is representative of the community. I can tell you this, I would be relentless in encouraging CCP to continue and be transparent with the direction they are taking and the road map they have.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4639
|
Posted - 2014.01.10 04:57:00 -
[5] - Quote
Jaysyn Larrisen wrote:Aero,
This thread is a great example of what a candidate's campaign thread should start off like. Kudos for well thought out and articulate responses; I may not agree with a couple of them but I respect your position. I brief forum search on your posts also happens to indicate you are pretty consistent in the positions you make here and in other posts of similar topic.
A few brief questions of my own:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
Thanks for your time.
ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?
3) 1) I communicate with people outside my corp/alliance far more than I do people within, actually. As for besides the forums, I am present on the IRC as well as Skype and Google+, as mentioned in the first post, which I have used frequently in the past to communicate with members of the community, including current CPM and CSM members.
If elected, I would hold myself responsible to communicating to far more people than I do now, as the information I possess will be very important to those in the community. Thus, I would look into communicating in as many mediums as I can, including Twitter, Facebook, and others.
And of course, not to forget my personal favorite way of communicating with the players of Dust, which is through Dust itself!
2) EVE and Dust share the same universe, and that connection is what makes Dust unique in a large sea of shooters. Naturally, that's where a strong focus should lay. Honestly, I have never played EVE nor even heard of EVE before playing Dust, but since joining I have always had a strong connection with the EVE players whether they are in my alliance, in one of the many channels in game shared between EVE and Dust, or on third party programs like Skype or Google+.
So I would love to establish a very close relation with the CSM. And from my experience with the CSM, they are great to work with. Of course, there are many, many things different about Dust and EVE and many, many things that are not very relevant to both games. However, if I had my way I would speak with CSM members on my own time and would have regular to semi-regular meetings between the CPM and CSM on what can be done to strengthen the EVE-Dust link, and then use what we gain from that to provide better feedback to CCP.
3) My first top short term change I would encourage CCP to make is right in line with what the current CPM is doing, and that is encouraging more transparency. It has come a long way, but still isn't quite there yet. We really shouldn't be finding out about all this information (information hinting at dramatic changes) from Sisi before we hear them from CCP. And even then when CCP is being transparent, they have a tendency to share the information in a way that doesn't reach very many fans (like in the the middle of megathreads).
My second top short term change I would encourage CCP to make is to hurry up the missing racial vehicles and changing their release mentality such that they don't release new content unless all the racial variants of that content are also ready to release. The most important part of any game is the gameplay, and the biggest part of that is the balance. You cannot truly work on balance until you have all your core content in the game. Otherwise, it's like trying to play Rock, Paper, Scissors without Scissors.
My third top short term change I wound encourage CCP to make is to reexamine the skill trees and all the various skills and their skill multiplier. Currently it takes multiple months for a new player to really become remotely competitive in Dust, that is ridiculous. They should look into lowering a lot of the skill multipliers such that it is easier to get into a role at the start, but then add more skills which makes it take long to get to the higher end of a specialization. This would likely include moving around what is unlocked with what skills and such, but if done properly you could have it so anything you can currently run you would still be able to, thus no respec required. And in the end, it would result in new players coming into the game and more quickly becoming able to make an impact.
CONTINUED BELOW
Proud member of the Commando 6
Long live the Commando ak.0!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4639
|
Posted - 2014.01.10 04:58:00 -
[6] - Quote
reserved
Proud member of the Commando 6
Long live the Commando ak.0!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4640
|
Posted - 2014.01.10 05:18:00 -
[7] - Quote
straya fox wrote:It does not really matter what what happens now, every CPM candidate is being a lot more active with there campaigns and ideas etc.
Aero has over the long haul, without thought of a CPM election, actively invested time and energy into this game. He has well thought out ideas (see his faction warfare thread) about how to improve this game.
In every thread i have read of Aero's he has taken a bipartisan approach to the issue at hand. I personally admire this quality in a CPM candidate and you have my vote Aero.
You have my vote not for what you are about to do and say, but because you have always done so as a regular member of the dust 514 community. Thank you straya, that means a lot, especially that last bit.
Proud member of the Commando 6
Long live the Commando ak.0!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4781
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Posted - 2014.01.13 00:21:00 -
[8] - Quote
Mithridates VI wrote:Can you travel internationally? Yes.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4783
|
Posted - 2014.01.13 01:05:00 -
[9] - Quote
Mithridates VI wrote:How would you react to CCP casually dismissing your input and forging ahead with developments you advised them against? Same way I go about it now, just on a slightly higher degree as I would have a more direct role in feedback. As you said, the CPM are but advisors, CCP still has to make the call that they believe is best. I will thoroughly keep track of all the instances where I or anyone from CPM advise CCP one way only for them to go another way, and see how it goes and use that as data for the next time.
For instance, I advise CCP against Decision X for a set of reasons, yet CCP carries out Decision X anyways and then flops because of the same set of reasons, I would use that as arguing material next time there is a related issue at hand. Of course, at the end this is CCP's game it is always their call, but I would do the best I could to ensure they have the best feedback possible to make these calls.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5192
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Posted - 2014.01.17 00:56:00 -
[10] - Quote
Spademan wrote:Got one more question for you.
As I understand it, Planetary Conquest is largely dominated by a few large corps and alliances. What would you suggest to CCP to make it feel more competitive and alive? CCP already has a pretty big plan in place with PC 2.0, so I'd need to hear more on that before I could give proper feedback. However, things that definitely needs to be changed is that it shouldn't be even remotely possible to make a profit while self locking, and that there needs to be a lot more districts available and some of the districts must be smaller sized (8v8 or even 4v4) but with less payout as well. This would allow newer players to Dust to able to come in an at least try to take land for themselves with just a small handful of friends, which is one of the bigger selling points of Dust. Additionally it would serve as a good building block to help corps grow.
Of course, there is also the issue that gameplay doesn't exactly feel competitive because of equipment lag, map designs, weapon imbalance, and which can generally make playing Dust at the most competitive level not very fun. This is something I feel CCP has been making good progress on, and my stance on the current batch of gameplay changes can be viewed around the forums. If there is a particular issue you'd like me to go more in detail on, I'd be happy to do so and listen to your arguments as well.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5872
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Posted - 2014.01.22 23:08:00 -
[11] - Quote
KAGEHOSHI Horned Wolf, that is a lot of questions and if I were to do a write-up it would be extremely long and I doubt many would want to read it. Perhaps we can set up a hang-out on Google+ or Skype chat and you can ask me these questions and I'll record it?
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5882
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Posted - 2014.01.23 03:59:00 -
[12] - Quote
I meant record a sort of audio Q&A, but yeah I suppose I can just type it up and split it into a few posts.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5883
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Posted - 2014.01.23 04:47:00 -
[13] - Quote
On teiricide, You can't even have two tiers with tiericide, it has to be only one. The incentive to skill into things would be to make yourself better in certain areas, of course, but each bonus would have to come with an equal draw back. You make on stat better, you make another stat worse. In the end you'd be able to create a highly specialized class that is extremely good at particular playstyles, but it would be worse than the starter fits at other areas. What you start out with would be a very broadly fit generalist that is sort of your "jack of all trades master of none," and then as you skill into things you gain effectiveness in certain areas while getting worse in others.
This is all fine and dandy, however it comes at the cost of a major game overhaul. This could take a good number of years to balance out, and considering we've just gone through about 8 months of rebalancing since Uprising hit, I'm not sure if the players really want that. Personally I think it would be great, but if it means Dust doesn't start moving forward beyond the lobby-FPS anytime soon then it may not be worth it. It seems the main points for tiercide is it takes too long for the new players to compete, so an alternate and much quicker solution could be to simply make it easier to get into proto gear but still just as long to max it out. Such a method exists here with a revamped Dropsuit Command skill tree.
On making basic suits matter, If we go ahead with the revamped Dropsuit Command skill tree I linked above, that would give basic suits a purpose as they would be an easy access to proto suits very early on for new players. However, after playing Dust for awhile and gaining lots of SP you would still eventually move on and never want them again. So how could we do this?
The first step is making them have different slot layouts and stats then the specialized suits. I'm not sure exactly what that entails, but what I'm thinking now is giving them better base stats then the specialized suits but little to no module slots. So with these basic suits you wouldn't be able to customize them to a specific role you want, but they would their stats would be very good for generalists.
The second step would be giving them a bonus just like all other suits. Except instead of a 5% bonus per level to a specific attribute like most bonuses, it could be a small 1% bonus to a few things to again emphasize the generalists nature of the suits.
As far as a price cut, it depends on how they approach it. If they go with my current proposal for making the base stats better but removing modules, then the price would have to be more expensive than specialist suits so in the end the fittings are around the same cost.
On new gamemodes, If Dust is going to continue with this idea of attacking and defending districts, then it desperately needs game modes that feel different depending on what side you are, attacking or defending. CCP has stated they are working on a new game mode called "Conquest" which ironically enough will work like "Rush" from Battefield, so that is a good step in the right direction. Your idea for a multi-stage game mode that changes mission types between stages sounds very good as well.
I agree that Ambush definitely needs to do away with the random spawns, this is no good for anyone. Adding default spawn points is one way to solve that and could potentially fit in with the "attack/defend" idea, but then you'd have to have a red line in Ambush and I don't think anyone wants that. What I'm thinking is perhaps Ambush is a game mode where no team has any real control over the area, so perhaps both MCCs are flying at much higher altitudes than usual and you are dropping into this neutral zone. The MCC's would be high enough that you would have good control of where you are landing, so even if one team starts to make a push they can't simply camp your landing spot since it would be so large.
In regards to Domination, a cycling objective could work, but if instead of simply changing objectives after a set time the null cannon was destructible and upon destruction a new null cannon dropped somewhere else? This would make it a little more interesting as you could then either try to hack the point or destroy it, and the defenders would have to both defend if from getting hacked and defend it from getting destroyed. Also on the point of Domination, we desperately need an EMP version of the warbarge strike, perhaps unlocked with fewer warpoints, that would destroy all equipment in the area (but leave shields in tact on Dropsuits. It would simply be an equipment destroyer type strike).
As far as PVE goes, I want it too. However I have stated it many times before, we need to get the PVP in better shape first. Many of sited how the PVP has been bad at player retention, and what would happen if they added PVE now is they'd attract a lot of new players to try it out, but then they'd ultimately want to try PVP as well and full symptom to the same problem and leave. And even if the PVE was so godly good that they would stay just for that, surely many would have friends who would ask what the PVP was like and what do you think their answers would be? As much as I want PVE now, I'd highly recommend we wait until PVP is in a good place first so when the day comes that we do get PVE, not only will we get new players but they will stay.
Continued in next post.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5883
|
Posted - 2014.01.23 04:48:00 -
[14] - Quote
reserved
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6348
|
Posted - 2014.02.03 19:22:00 -
[15] - Quote
Jaysyn Larrisen wrote:Aero,
First, I appreciate how well you completed KAGEOSHI's homework assignment he flipped to you!
On to my question...I posed the comments below to some of the recent candidates and thought I would see what your thoughts are on the subject.
I have often considered that it would be very beneficial for the CPM if one of the members WASN'T an elite player, Beta vet, or corp leader. The vast majority of players don't fall into those categories and I sometimes wonder if we would be well served by having a quality person with a fresher look or still struggling through the SP climb with minimal ISK...basically the average player.
I have noticed the majority of the candidates are leaders in elite corps (I.e. the upper 10%) and some have deserved reputations as outstanding or even elite level solo players. This is not a bad thing...however, it begs the question of how you and some of the other candidates will represent the majority of players not in your level of corp or skill.
So...Much of the conversation in the forums relates to the disparity in ISK, PC, general opportunities between the small upper tier and everyone else. Can you please elaborate on how you intend to represent the rest of the community, i.e. the other 90%? How we will know you aren't soley shaping things for the elites? I am a long time player, played a bit in the closed beta and really actively throughout the open beta. But if you go look up my character, he wasn't created until May of 2013. Part of this was because I wanted to be on an equal footing with the rest of the players, experience the game the way they experience it (of course I couldn't truly do that because of my knowledge of the game prior to creating Aero).
I don't really agree with you that we need someone on CPM who isn't a long time player. Sure we don't necessarily need all "elite" players, but we definitely need people who have proven through their time and dedication to Dust that they really care about the game and are up for the job. And as far catering to "the other 90%," you are absolutely correct that the CPM needs to look out for these players as well. I am absolutely sicked by the people who pull exploits in public matches and shake it off with, "lol it's a pub match who cares?" as if them participating in PC makes them a superior gamer and customer. In the end we're all playing the same game, and whether you are playing in the shallow end or the deep end it needs to be fun for everyone. I can't say I will represent the shallow end players as a shallow end player, but I can say I will definitely continue to look out for them.
Specifically, here are a few of my stances:- Creating different tears of Public Contracts with meta restrictions is a bad idea and not the solution. The problem is the elite players have no other place to go, PC is effectively shutdown and FW has poor payouts and has become extremely one-sided. So they go to Public Contracts. What needs to happen is not restricting gear in public matches, but creating far more enticing places to use the top end gear at.
- Squad sizes for Public Contracts are too big. With 16 people on your team, you can fill 6 spots with highly coordinated players. This can too easily turn into a lopsided match. Ideally with any competitive shooter I would say a player should be allowed to bring in no more than 25% of a team to a match for a public game. So for Dust, this either means reducing the squad size for public matches to 4 players or increasing the player count to 24 players per team. This isn't about "nerfing teamwork," you can have all the teamwork you want in a fixed up FW or PC. This is about creating a fun and competitive environment for everyone to enjoy even if they are playing solo.
- Either Battle Academy needs to be extended or the starting SP needs to be increased. You can start creating some decent fits with just around 1 million SP, that is the bare minimum SP needed to get an advanced basic suit with an advanced weapon and a couple advanced modules. Up until that point, Dust can be really frustrating. So either extend the Battle Academy to last about a week, or start players off with 1 million SP. And I know this would be greeted by vets demanding that extra 500,000 SP, but they'll just have to suck it up and move on.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6348
|
Posted - 2014.02.03 19:43:00 -
[16] - Quote
Jaysyn Larrisen wrote: Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode?
Absolutely not! Playing with friends is one of the fundamental aspects that people enjoy about gaming. I simply believe that if you're trying to have a competitive shooter with a public matchmaking system then you shouldn't be allowed to bring in any more than 25% of the team; create separate game modes where you can bring in more. For Dust those modes already exists. For Faction Warfare there is nothing wrong with current squad sizes, and I would even endorse full team deploy. And of course for PC everything is 100% set up by the players.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
|
Posted - 2014.02.07 00:03:00 -
[17] - Quote
Canari Elphus wrote:How do you feel that this game should be expanded for both new players and veterans alike?
What actions do you think CCP should take to give some separation to new and veteran players?
How do you plan to remain impartial towards individual players and groups to look out for the whole of the playerbase? As stated before, I believe the first steps in expanding the games for both new players and veterans is fixing up FW and PC. Creating more of a reason for veterans to want to spend their top end gear on these modes rather than pubs will indirectly help the new players out. And creating smaller scale PC districts would also help new players experience something more meaningful than lobby shooter public matches. Say there are some districts that are only 4v4 so you don't need too many friends in a corp to get rocking, and then having districts of all sizes come in different payout ranges so perhaps some it is impractical to run proto gear but others it is worth the risk. That would be something in my opinion that would help tell the new players, "Hey, you don't have to wait 4+ months before you can do anything meaningful" while at the same time not shitting on the veteran players. As far as Faction Warfare goes I believe CCP made the wrong choice when deciding to not restrict at all how easy it is to hop between factions. Their argument was they didn't want to create a situation where you can't fight with your friends, but that is what the other two modes (Pubs and PC) are for. FW can be a great medium to give you the sense of being apart of a mega sized corporation and whatnot. This would be great for new players while also allowing the older players a chance to have a more direct impact on the battle direction and such, but that is a post for a separate topic.
In regards to remaining impartial, I would simply recommend you squad with me and get a sense for who I am. Yeah I favor the Amarr and have a core group of Amarr-based friends, but I also have a ton of friends who favor the other three or friends who simply don't care and are all in it for the ISK. I am frequently squadding with players I have never met before whether it be from the various channels I'm apart of, setting up a public squad finder, or just tagging along with a squad mid-match or having someone tag along with me. I can relate to everyone's reasons for playing the game and what they want out of it, and I'll be sure to make sure I convey those feelings to CCP.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
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Posted - 2014.02.07 00:04:00 -
[18] - Quote
Jaysyn Larrisen wrote:Aero,
Did you ever post up an in-game channel for folks looking to squad with you? I'll set up the channel either tonight or tomorrow, whenever I hop on next
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
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Posted - 2014.02.07 00:08:00 -
[19] - Quote
Fire of Prometheus wrote:Do you, Aero Yassavi, solemnly swear to be an advocate for commandos if they should be underpowered? Yes. And not just the Commandos, but all roles in Dust 514. Everyone deserves to find a niche that they can be proud of and have a lot of fun with.
And having every role at least at advanced, a few at proto, and using all vehicle roles, I would say I have a good base understanding for all the roles in Dust. Of course, that doesn't mean I wouldn't consult say the experts in the Scout Registry when forming my stances on Scouts for example.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6523
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Posted - 2014.02.07 17:30:00 -
[20] - Quote
A meet up channel has been opened. Decided to make it simple to remember, so "Aero CPM1 Channel" is where to go if you're looking to squad up with me or just want to ask me something.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6842
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Posted - 2014.02.20 16:24:00 -
[21] - Quote
Bojo The Mighty wrote:You plagiarized me Aero. Bam right on the money you add one more phase than me and basically split my phase I into your first 2. Slapped your FW on it..... Which is why I would be more lenient towards your CPM candidacy but I can't agree with some points on your Assault work. Anyways question; Lock Timers for FW?
I promise you I had never seen that before. A few differences I have spotted though: Your idea appears to go straight through the phases while mine is more of a tug-o-war back and forth between the phases until one side meets their unique winning conditions, my idea also goes on to emphasize how battles will traverse between districts, planets, and systems on the star map. Also your idea incorporates elements to the game which are not yet present, such as more players in Ambush OMS, more objectives in Skirmish, and Domination style mode with one team lacking an MCC. My idea is comprised 100% of assets currently in the game.
Again, I assure you I did not plagiarize you, and even then the idea of incorporating all of the Dust's game modes into one large multi-stage battle seems broad enough that many people have probably at least thought about it many times before, just haven't fleshed out many details.
As for lock timers for FW, that topic is discussed in the first post of my Multi-Stage thread. In short yes, but not a very long timer. Just long enough that players EVE side can have a window of opportunity to take advantage of what you just captured. I think we can all agree that it is stupid when you have to attack/defend the same district 5 or more times in a row with each outcome resulting in a total control flip to the winner.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6851
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Posted - 2014.02.21 02:00:00 -
[22] - Quote
Bojo The Mighty wrote:Chill I'm not here to witch hunt you
I thought me giving you a "like" helped imply that I was, in fact, chill? Of course at the same time being accused of plagiarism is not something I will simply ignore, but really you should always assume me to be chill all day every day
Bojo The Mighty wrote:What I want you to do is be a pawn in the act of balanced and fun Faction Warfare. One where: - Districts are locked long enough after a successful assault
- Battles are different than just skirm skirm skirm
- Rewards that are worth the battle
- Heavier standing penalties and better standing gains
- FW market includes Specialist Scrambler pistols (is a must)
And on the other hand I want someone who will try to advocate for further economic introductions into the game. I don't think CCP stands a chance at good FPS mechanics so I'd rather see economic play introduced as well, the game is too one-trick-pony atm for what the Dust/Eve concept stands for. And lastly can I get Pass code for PIE Ground Control? My corp has decided once and for all they will never follow me down the rabbit hole known as Amarr FW again. + I lost hell of a lot of standing with Amarr by being accidentally dragged along with my corp mates into Minnie FW (which I do have a use for though......mmmm specialist mass drivers) Anyways, you stand for FW and economy huh?!?! I agree with everything that you want to see with FW. I do however also believe CCP can also make a game that at its core is a fun FPS.
As for getting a pass into PIE Ground Control, I am afraid I cannot do that. Your corporation does Minmatar FW and thus your character record is poor. This is not a "I don't trust you" or "You're a bad person thing" so please don't take it that way. I'm sure you're very trustworthy and a great person! But Dust, like EVE, is greater than just the core game and your actions have consequence. My apologies, but please understand when I say we can't simply let everyone in who requests it.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6851
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Posted - 2014.02.21 02:02:00 -
[23] - Quote
Bojo The Mighty wrote:Killar-12 wrote: Also Breach, Burst, and Tact ScPs at PRO level
Actually I'm gambling that they will be released in 1.8 as a secret gift. Look at weapon feedback section. Normally they don't release ranges on a variant at a tier if the tier does not exist (see: Rifle Changes Dev Blog) Very excellent observation there. Hopefully it will be the first of many improvements to the loyalty stores!
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6854
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Posted - 2014.02.21 02:12:00 -
[24] - Quote
Bojo The Mighty wrote:Aero Yassavi wrote:As for getting a pass into PIE Ground Control, I am afraid I cannot do that. Your corporation does Minmatar FW and thus your character record is poor. This is not a "I don't trust you" or "You're a bad person thing" so please don't take it that way. I'm sure you're very trustworthy and a great person! But Dust, like EVE, is greater than just the core game and your actions have consequence. My apologies, but please understand when I say we can't simply let everyone in who requests it. Foiled once again by Stupor Duck!That's alright I just really really really need a squad to even compete in Amarr FW. I'll be honest right now, PIE Ground Control is far from the ideal place to form squads. There are a lot of players there still trying to get a firm grasp on Dust. Really what PIE Ground Control is good for is for existing squads to get orbital support.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6873
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Posted - 2014.02.24 05:52:00 -
[25] - Quote
Bojo The Mighty wrote:Well I need a place for Amarr Squads for my Amarch Campaign (March Amarr Madness!) Seeing as 1.8 will grant scouts second EQ I don't plan to use cloak so I will fill it with Uplinks so that gives me some more reason to do Amarr FW and I also want to develop a healthy stack of CRW-04 and CRD-9 and some Scout A-I.
I also want to change my MQ but that's an impossibility. Shoot me any openings in the Gallamarrous world of Amarr FW. I'll definitely keep an eye out for you when forming squads for Amarr FW
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6912
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Posted - 2014.02.27 06:35:00 -
[26] - Quote
Phazoid wrote:Aero many people know you for the multi stage factional warfare, which was an excellent idea on my opinion, and you certainly raise very good points, but i would like to ask you a few questions
1) IF you are elected for CPM, would you take into account the ideas proposed by the other candidats?, some raise VERY good points and ideas, and in my opinion are very valuable to have into account.
2) I am a dedicated scout since closed beta, and what i enjoy more is sneaking and assassinations, can you please explain to me in detail what your vision for scouts is?
3) what ideas do you have for vehicles(including the upcoming ones)?
4) what is the MOST important thing you could encourage CCP to do for Dust?
thank you. 1) Of course, why would I not? And not just ideas from other candidates, but from anyone. The community here has come up with many great ideas over the course of Dust so far.
2) Will need to see how cloaks affect the scouts' role and such, but I definitely agree that sneaking and assassinations can be fun. A few things that the game needs for sure regardless of how cloaks turn out is some real EWAR capabilities for scouts as well as some better map design that allows places for scouts to sneak around and maneuver. I hear a lot of scouts generally agree that the most recent maps and sockets from Uprising 1.4 are a good start to this.
3) The biggest priority for vehicles in my opinion is achieving racial parity with both the vehicle hulls themselves as well as turrets. Some may say this is just adding more to the mess, but on the contrary I believe this is allowing us to see the picture with deeper focus, see how everything interacts with each other, and get vehicles into a good place faster. I am also a firm believer that vehicles need enter/exit animations, not only from a balancing stand point but from an immersion standpoint as well.
In terms of actual new vehicles, obviously you have the MAV, fighter aircraft, speeder bike, and MTAC which have all been announced and I believe could all play a proper role even with current maps and such. But for new vehicle ideas all together? A land vehicle with a sort of catapult would certainly be nice to ease the pain of all this rooftop gameplay that has been prevalent since the inception. A heavy aircraft that can pick up and move other vehicles similar to the RDV would be nice as well, especially if we get some maps that actually have elevation in the terrain. I'd also love to see EWAR get incorporated into some vehicles. However, at the end of the day we need to first get out the Amarr and Minmatar HAV, LAV, and Dropships and get the general balance in a better place, and then we need to work on getting out the vehicles already promised. After that we can start working up new vehicles, but again it's never too early to have ideas.
4) The most important thing I would encourage CCP to do for Dust is embrace the fact that this is not just another lobby FPS, but an FPS set in a large MMO universe. At the most simple level, let us walk together in rooms outside of battle (and ideally with EVE players as well). Let us have corporate rooms and trading rooms. Let us customize the visual appearance of our characters beneath the helmet. Let us have a news station we can view in-game that details events both CCP directed and player directed.
I know none of this sounds critical or what Dust needs to focus on right now, and you're right. But CCP is already motivated to make a great FPS, they don't need to be reminded that they are making an FPS. On the flip side, they probably could use some reminding that what they are making is also more than just an FPS and could use some encouragement there.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8117
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Posted - 2014.04.29 23:13:00 -
[27] - Quote
Arkena Wyrnspire wrote:Soraya Xel wrote:Isn't that Aero's job? ;) It's been two months. Then I'm sure he can state he's dropped out of the running. Otherwise, as someone who supports him, I don't see a problem with supporting him by bumping his thread. Not dropped out. Honestly, it's simply that CCP has made little indication for when they plan to really get CPM1 rolling, so I'm not going to go into hardcore campaign mode. I appreciate your support and bumping this thread, but I don't believe right now it's going to make that big of a difference in the end. When CCP gives word that they're ready to start gearing up for CPM1 elections, then I'll be all over this thread bumping it and making sure people see it. Until then, I'll simply do as usual: discuss Dust with the community, make suggestions to improve the game, critique parts of the game that need work, and have fun playing Dust 514 itself.
That said, if anyone asks a question in this thread I'll still be sure to respond to it promptly.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8188
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Posted - 2014.05.02 14:56:00 -
[28] - Quote
I officially withdraw.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8275
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Posted - 2014.05.02 20:55:00 -
[29] - Quote
Spectral Clone wrote:Aero Yassavi wrote:I officially withdraw. Good statement. All of the CPM candidates should probably do the same. If CCP is really going to be making Legion PC exclusive and abandoning the current player base who devoted their time and money to this, then I can no longer in my right mind support CCP and thus have no place running for CPM. Instead I will continue to do everything I can to remind CCP what gaming as a service means and to not abandon the fans who never gave up on them.
Amarr are the good guys.
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